Interview Interactions

Whenever you’re working through the interview process with a company, you’re likely going to have several interactions with that studio.  It’s important that you take every step of that process seriously, and realize what impression you might be making with each interaction.  Here are some of the steps that you might take:

  • Initial contact – sending in resume and cover letter
  • Phone interview with HR
  • Follow-up e-mails
  • Phone interview with a department manager
  • On-site interviews

You might have several more steps involved before ultimately receiving a job offer.  It’s very important to realize that each of those stages is an opportunity for the studio to weed you out.  Don’t underestimate what impact a poor interaction during any of these stages might have.

I have a friend who was responsible for several hiring decisions at a large developer, and he always uses the term “coarse filters”, which I like.  If a candidate submitted an application, but didn’t follow an instruction he had in the job description, he’d immediately dismiss them.  That was his “failure to follow instructions” filter.  It showed that the candidate probably hadn’t spent the time to fully read through the job description.  He had similar filters for cover letters with lots of typos, e-mails that didn’t reference the right job, and more.  It might sound harsh, but you have to realize that you might be up against 100 (or more) other candidates.  The hiring manager just doesn’t have the time to personally get to know each candidate.  They have to look to make quick judgments to get that stack of resumes down to a manageable number.

Keep that in mind in every interaction you have with the game company you’re talking to, and you’ll have a much better chance at advancing to the next stage in the interview process!

Local Video Game Companies – Montreal

Montreal has exploded over the past several years and has established itself as a game development hub.  Enticed by generous tax subsidies provided by the Quebec government, several major game companies have opened large studios in the city.  The incentives can cover up to 37.5 percent of labor costs, which can make an incredible difference when AAA game budgets can run tens of millions of dollars.  Leading developers like EA, Ubisoft, and most recently THQ all have a presence in Montreal.

It’s not just the number of game companies that makes Montreal compelling – the size of several of those studios mean that there are thousands of game jobs in the area.

If we’ve got current job listings in Montreal, they’ll be listed here:  Montreal Video Game Jobs

CompanyNotable ProjectsFocusSize
Behaviour (formerly A2M)Wipeout, Puffle Launch, TransformersConsoles200+
Bioware MontrealMass EffectConsoles/PC?
CyanideGame of Thrones, Confrontation, Blood BowlConsoles/PC51-200
DTI SoftwareIn-Flight GamesCasual51-200
EA MobileMobile Versions of EA TitlesMobile200+
EA MontrealArmy of TwoConsoles/PC200+
Eidos MontrealDeus Ex, Thief 4Consoles/PC200+
Fugitive InteractiveRally ManiaMobile?
Frima StudioSpryo, A Space ShooterSocial, Web, Mobile200+
Funcom MontrealThe Secret World, Age of ConanPC?
Gameloft Montreal?Mobile, Social?
GamerizonChop Chop SeriesMobile?
Hemisphere GamesOsmosMobile, PC1-10
KutokaMia Learning CollectionEducational?
LudiaPrice is Right, Family FeudMobile, Web, Console, PC51-200
MinorityPapo & YoyoDownloadable1-10
Mistic SoftwareBackyard Baseball, Hell's KitchenHandheld?
NDi MediaDetective One, Virtual World of MusicWeb, Casual?
polytronFezDownloadable1-10
SarbakanCaptain America, Lazy RaidersWeb, Downloadable, Mobile?
Strategy FirstDisciples, Jagged Alliance, Space EmpirePC?
THQ MontrealUnannouncedConsoles?
TrapdoorWarp, FezDownloadable?
Tribal NovaWoozworld, Busytown MysteriesEducational?
Ubisoft MontrealAssassin's Creed, Prince of Persia, Far CryConsoles/PC200+
Warner Bros. Games MontrealUnannounced??

Who am I missing?  Do you know the answer to any of the question marks I’ve got in there?  Add a note in the comments and I’ll update the table.

Thanks to GameDevMap, GamesMontreal, Wikipedia, loads of studio pages

February Update

The blog has been a little neglected lately.  A lot neglected, really.  I just went through and updated the blog theme – the old one was incredibly dated, and still featured our old logo.  That’s been rectified, and I feel like we’ve moved a bit closer to the modern era.  We’ve added social links to each post, so please help us out by sharing any stories that you find interesting.  I’ll work on writing more regular posts to keep things interesting around here.

We’ve had a lot of interesting posts over the past week – new ads from WB Games, The Art Institute of Fort Worth, Games That Work, Demiurge Studios and more!

As always, good luck in your job search!

New UI Design

Well, it took us much longer than I thought it would, but we finally got our new UI design up last week.  I’m very happy with how it turned out – the functionality is very similar, but I think it looks much more polished.  The day we updated the site was our biggest traffic day ever, which was very rewarding.  Thanks to everyone who checked it out!  We’ve already started to plan our next batch of updates, and we’re going to work to make sure that these don’t take nearly as long to implement.  ;)

Are there any features that you’d like to see added to the site?  We always love to get feedback, so let us know what you think.  Thanks for continuing to support GameJobHunter!

Paul

Video Game Jobs in New Orleans

This isn’t a full-fledged “local game companies” post, because, quite frankly, it would be very short.  The GameJobHunter staff is actually entirely in New Orleans now, so we’d love it if there were more of a development scene here.  It looks like interesting things are afoot for the city, as Gameloft is very close to opening a new studio here in New Orleans!  They’ve asked us, through LED (Louisiana Economic Development), to help them promote their open positions.

They’ve got a site up, and they’re looking for talented, experienced people to apply.  Please share with as many people as possible!

www.jobsinnola.com

It’s a great opportunity to be part of a new studio in an exciting city.  I’m actually a recent transplant, and I’m loving it here.  If you’ve got any questions, let me know.
Paul

International Game Job Ads

I was glancing at several postings on our site today, and I couldn’t help but notice how many different ads we’ve had go up recently from countries other than the US.  When we first started the site (over 2 years ago), we were contacting companies directly to see if they’d post their ads with us.  We focused almost exclusively on companies within the US, primarily because that seemed like the obvious place for us (US residents) to start.  After about a year, we started to notice more and more companies finding us on their own.   Again, it seemed like it was mostly US studios.  Recently though, it seems like studios from all over the world have been finding us and posting their jobs on our site.  Here are some examples:

It’s been really rewarding to watch the site take off over the past few years, and it’s been especially cool to see it start to find a worldwide audience!

Summer Update

Man.  The site has been busy, but the activity on the blog….not so much.  Apologies, and we’ll do our best to break this unintentional vow of silence.  We’ve had a lot of activity from new companies so far this summer, and I think it’s time I extended a belated welcome to the following companies:

Trion Worlds, Inc. – they’re working on a bunch of MMO properties, and they’re looking for a bunch of people to work on those games!  They’ve got a big selection of job ads for their San Diego and Redwood Shores locations.

Naugty Dog – have I welcomed them before?  I can’t remember.  Even if I have, I think they’ve earned welcomes x2.

Toy Studio Games – these guys are very cool, and they’re working on a variety of social networking games from their new location in Chicago.

2015 - this is our first studio from Oklahoma to post jobs on GJH.  They’ve got several ex-EA vets running the shop, and they’re looking to expand.

If you’re searching for a job, we want to know how it’s been going.  The rash of layoffs seems to have died down (Rockstar San Diego notwithstanding) – it seems things have settled a bit.  Are you finding it easier to land an interview?

We’ll keep trying to get more companies to post their jobs with us.  If you’ve had success scoring an interview or a job from an ad you saw on our site, let us know!  More importantly, let that company know you saw the ad at GJH.  ;)

Happy hunting, everyone.

New Companies – 02.15.10

We’ve had a busy 6 weeks since the holiday break.  Lots of new jobs are popping up, and we’ve had several new game companies start to use our site.  That’s good news if you’re looking for a video game job – people are hiring if you know where to look.  I love the variety of companies that have posted on GameJobHunter, and this batch of new companies is no exception.  Check out their openings, and if you apply, let them know you saw them on GameJobHunter!

  • Say Design – A developer of Flash and web-based games
  • MTV Networks – MTV needs no introduction.  They’ve been branching into the video game world over the last few years.
  • TimeGate Studios – TimeGate has been behind some very innovative FPS titles over the last few years.  I’ve always appreciated their willingness to try new ideas.
  • Snail Games USA – Snail Games is working on bringing Asian MMOs to the US market.  Their first US title is Heroes of Gaia

Interview with Melissa Heidrich of PassionFruit Games

Melissa Heidrich of PassionFruit Games conducted an interview with GameJobHunter to talk about her experience with being victim to a layoff in the video game industry, and how she and her team have started up their own video game studio.

GJH: What are some of the most important things to start thinking about if you’re laid off? What were the first steps you took?

Melissa Heidrich: I’d say if you’re laid off, the most important thing is to stay positive – instead of viewing the situation as an ending, you have to see it as a new beginning. I’ve been laid off three times now, and each time, it’s opened the door to fresh and exciting new opportunities that weren’t possible with prior companies. It’s a cliché, but a positive attitude really does get you farther in life! When I was called into the conference room to receive the news of my company’s layoff, it was probably a couple of minutes into the big we’re sorry to inform you speech when my mind started racing, thinking of what to do next. I’m not the type to dwell on things. I’d had this idea for a new type of romance-casual game and thought that this could be the perfect opportunity to accomplish that vision. Besides, my team was the best I’d ever worked with, and it would be a shame to split up a group that had such great dynamics and so much talent. The next day, after we all cleaned out our desks, I had the team gather outside the building to hand out NDAs, and PassionFruit Games was born. The fact is, you never know what’s going to happen in life, and keeping a few what if plans in the back of your brain never hurts.

GJH: What are some of the challenges you’ve encountered that you didn’t anticipate when starting your own video game studio?

Melissa Heidrich: We’re probably still going to run into a host of challenges that have yet to rear their heads, but the ones we’ve come across so far have mostly been related to legal or financial issues. We had to decide what kind of company to set up given our size, we decided an LLC was best, and we needed to work with a lawyer to help us create a legal agreement between all the members. Forming the agreement was a much more complicated and time-consuming process than any of us had anticipated, mostly because there were so many possible scenarios that had to be covered. By the way, I’ve heard horror stories about other startups that didn’t set up legalities from the start – NOT a good idea! And, all that legal stuff cost a lot more money than anticipated expect to pay a few thousand dollars, which we had to squeeze from our self-funded budget. Another challenge we’ve faced is the problem of self-motivation. We felt like it was a lot of fun going rogue and starting our own studio without the “(wo)man” telling us what to do – but sometimes the temptation to goof off together caused our productivity to plummet. It’s helped that we’ve broken the development cycle into milestones that all culminate in public focus testing – the thought of an outside eye scrutinizing our game adds a lot of pressure to get work done on time!

GJH: What sacrifices if any did the team members have to make when you decided to band together as a new studio? Did it take any convincing of anyone?

Melissa Heidrich: Because we had all gotten along so well, everyone on the team was really excited about the prospect of starting a company together… but there were definitely doubts. I remember in the beginning having to convince people that making a romance game was a great idea with profit potential. The most difficult part is that we’re self-funded, so we’ve all had to sacrifice a lot in terms of our basic standard of living!  Yes, we survive off Costco snacks, mooching food from others, and mastering the art of stuffing 3 meals’ worth of food into a takeout container from an amazing Indian restaurant that offers $5 buffet lunch! And due to financial woes, we’ve actually had a couple sad stories – the worst was when one team member had to give his three-legged cat away because he could no longer afford vet bills. But amazingly, spirits haven’t been too low, since we’re going through all this together, and we have high hopes for the game we’re creating.

GJH: Do you think that the success of the studio will lead to new video game jobs with Passion Fruit Games?

Melissa Heidrich: I will have a much better answer for you in April, when our first game comes out! We’re counting on Tiger Eye to do well in order to continue making games together as a studio. Our goal is to sell enough copies to at least be able to say okay, I can survive on this amount of income – let’s keep going and shoot for more success with our next title. But if our game does better than that and we have extra cash flow – you bet we’ll want to hire additional team members so we can produce future games faster. Regardless of the outcome, I think everyone on the team would agree that the experience we’ve gained over the last six months has been worth it.

You can learn more about PassionFruit Games by visiting http://www.passionfruitgames.com/- their first game, Tiger Eye: Curse of the Riddle Box, is now available for pre-order.

Why Make a Lateral Move?

The Wall Street Journal published an article earlier this month about how to get ahead in a time where promotions are hard to come by and new job openings are scarce.

When asked about making a lateral move, EA’s VP of Talent Acquisition, Cindy Nicola, was quoted as saying “you’re still learning and growing,” and “broad-based experience can ultimately position you to move up.”

So, if a move to a new company or a promotion just seem like dreams, consider taking advantage of opportunities to work in other departments or move to a new position internally to get some additional experience. Though this can move you outside of your comfort zone, this experience can be what give you a leg up on the competition.

Read the full WSJ article

Check out some of the jobs EA Mobile and EA’s Pogo.com have posted on GameJobHunter.com